The last time I molded a body under the covers, I painstakingly moved each vertex to go around Kenny’s form. Why did I do that? I wish I had remembered Blender’s shrinkwrap modifier like I did this time. I now have body forms ready to go to push the blankets up without messing the model up. Hooray for strengthening my 3D skills! And hooray for not having to repair or rebuild their bed again.

The year is 2132

Twitch! Slap!
Bat bat bat
bat bat bat
NOMph